Sports videogames / Mia Consalvo, Konstantin Mitgutsch, and Abe Stein, [editors].
- Published:
- New York : Routledge, 2013.
- Physical Description:
- viii, 309 pages ; 23 cm
- Additional Creators:
- Consalvo, Mia, 1969-
- Contents:
- Machine generated contents note: SECTION ONE Defining the Game -- 1.Games, Sports, and Sport Videogames: Designed Challenges in Racing Games / Jonas Linderoth -- 2.A Tale of Two Games: Football and FIFA 12 / Miguel Sicart -- 3.What Are Sports Videogames? / Ian Bogost -- 4.Joga Bonito: Beautiful Play, Sports and Digital Games / Henry Lowood -- 5.Women, Sports, and Videogames / Mia Consalvo -- SECTION TWO Remediating and Complicating -- 6.Playing the Game on Television / Abe Stein -- 7.It's in the Game? Shifting Scene with Online Play / Christopher Paul -- 8.The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding / John Sharp -- 9.Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames / Nina Huntemann -- SECTION THREE Fans and Players -- 10.Playing Ball: Fan Experiences in Basketball Videogames / Fares Kayali -- 11.Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs / Emma Witkowski -- 12.Sports Gaming in Everyday Life: A Meaning-Oriented Analysis of the Appropriation of the Online Soccer Manager Game Hattrick / Jana Nickol -- 13.Why Sports Videogames Matter to Their Players: Exploring Meaningful Experiences in Playographies / Konstantin Mitgutsch -- 14.Sports Videogames and Real-World Exercise: Using Sports Videogames to Promote Real-World Physical Activity Among Adolescents / Cheryl Olson.
- Subject(s):
- ISBN:
- 9780415637558 (hardback)
0415637554 (hardback)
9780415637565 (pbk.)
0415637562 (pbk.) - Bibliography Note:
- Includes bibliographical references and index.
View MARC record | catkey: 10770567