Actions for 3D Photoshop : imagine, model, create
3D Photoshop : imagine, model, create / Steve Caplin
- Author
- Caplin, Steve
- Published
- [San Francisco, California] : Adobe Press : Peachpit, a division of Pearson Education, [2014]
- Physical Description
- vi, 250 pages : colored illustrations ; 23 cm
- Contents
- Machine generated contents note: pt. ONE MAKING 3D OBJECTS -- 1.Making and moving a 3D object -- Turning the text into 3D -- The Secondary View -- Moving the 3D world -- Moving 3D objects around -- Rotating 3D objects -- Moving using the 3D axis -- Getting back to where you started -- 2.Shaping and editing a 3D object -- Tapering, bending and twisting -- Distorting in combination -- Distortion with numerical accuracy -- If the cap fits -- Turning on the bevel -- Editing the source -- Editing the contents -- 3.Revolving a 3D object -- Turning the extrusion into a revolve -- Using the Pen tool for more control -- Reshaping revolved shapes -- Refining the shape -- 4.Inflating objects from photographs -- Save a preset -- Applying the preset -- Double-sided inflation -- Completing the effect -- Fixing the texture on the model -- Correcting highlights -- 3D inflation from scratch -- Objects you can't inflate -- 5.3D postcards -- Manipulating the postcard -- Editing the Smart Object -- 6.3D presets -- Basic primitives -- Complex presets -- Not-so-primitive bottle -- Wrapping textures around cubes -- Adding textures around other presets -- 7.Other creation tools -- The Depth Map mesh -- Smoothing the mesh -- Cylinders from depth maps -- Texture and color -- Build your own planet -- Adjusting the contrast -- Spherical panoramas -- 3D from Vanishing Point -- The problem with 3D volume -- 8.Importing 3D objects -- Nasa Comes To Town -- Google 3D Warehouse -- Daz Studio -- Daz Studio issues -- The multiple object problem -- The benefit of multiple objects -- Models with insides -- Correcting mismatch errors -- When models go bad -- pt. TWO LIGHTING AND MATERIALS -- 9.Rendering -- The render process -- Three kinds of shadow -- Render modes -- Depth of field -- Partial renders -- 10.Lighting -- Basic lighting controls -- Working with multiple lights -- A splash of color -- Lighting presets -- Point lights -- Spot lights -- Shadows -- Special effects with shadows -- 11.Placing materials -- Coloring 3D objects -- Creating a material from scratch -- Painting on 3D objects -- Applying a photographic material -- Applying preset materials -- Material presets -- Material surface properties -- Material limitations -- Applying multiple textures -- Editing materials in placed objects -- Editing materials in created objects -- Painting materials from scratch -- 3D painting methods -- Painting bump textures -- Painting transparency -- Painting on material windows -- Painting on complex surfaces -- Other painting modes -- pt. THREE BUILDING 3D SCENES -- 12.Multiple objects -- Creating and combining -- Manipulating objects in a scene -- Duplicating objects -- Instancing objects -- De-instancing objects -- 13.Refraction, reflection and transparency -- Creating transparency -- Refraction by shape and number -- Reflections on the ground -- Reflection between objects -- Image-Based Lighting -- Painting Image-Based Lights -- 14.Combining models with photographs -- Interaction: moving the model back -- Interaction with Layer Masks -- Interaction with cross sections -- Offsetting cross sections -- Integrating models into the scene -- 3D alignment with Vanishing Point -- Refracting the background -- pt. FOUR SPECIAL PROJECTS -- 15.More techniques -- Making it move -- Book building -- Dancing the twist -- Filling a wine glass -- Complex material matching -- Simulating multiple objects -- Divide and rule.
- Subject(s)
- ISBN
- 9780321956552 (paperback)
0321956559 (paperback) - Note
- Includes Internet access.
DIST. BY PEACHPIT PR. COLOR ILLUSTRATED GUIDEBOOK.
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