Patient-centered design of cognitive assistive technology for traumatic brain injury telerehabilitation [electronic resource] / Elliot Cole
- Cole, Elliot, 1942-
- San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool, 
- Copyright Date:
- Physical Description:
- 1 electronic text (xix, 139 pages) : illustrations, digital file
- Synthesis lectures on assistive, rehabilitative, and health-preserving technologies, 2162-7266 ; # 3
- Restrictions on Access:
- Abstract freely available; full-text restricted to subscribers or individual document purchasers.
- 1. Introduction -- 1.1 Origins of the work -- 1.2 The problem -- 1.3 A successful pilot project -- 1.4 The approach of the Institute for Cognitive Prosthetics -- 1.5 The need for cognitive prosthetics -- 1.5.1 The epidemiology of cognitive disabilities -- 1.6 Cognitive dimensions affecting the design of cognitive assistive technology -- 1.6.1 Acquired vs. congenital -- 1.6.2 Degenerative vs. non-degenerative -- 1.6.3 Focal vs. diffuse -- 1.6.4 Primary vs. secondary (complications of medical treatment) -- 1.6.5 Short-term vs. long-term -- 1.7 Responding to the need for cognitive assistive technology -- 1.8 Cognitive disabilities as a unique domain -- 1.8.1 Computer software and apps providing broad cognitive support -- 1.8.2 Working on addressing cognitive disabilities during revolutions in computation and neuroscience -- 1.8.3 Fascinating user outcomes and anomalies -- 1.9 Summary -- 1.10 Organization of the book --
2. Some clinical features of the cognitive disabilities domain with TBI examples -- 2.1 Orientation of medicine -- 2.2 Cognitive deficits, cognitive disabilities, and activities -- 2.3 Some clinical aspects of TBI -- 2.3.1 Damage from traumatic brain injury -- 2.3.2 Rehabilitation -- 2.3.3 Cognitive testing -- 2.4 A guide to cognitive dimensions for the computer scientist -- 2.5 The current clinical approach to brain structure and functioning -- 2.5.1 Cognitive neuroscience, clinicians, and CAT -- 2.5.2 Implications of cognitive neuroscience for cognitive assistive technology -- 2.6 Strategy for dealing with cognitive constructs and TBI cognitive rehabilitation -- 2.7 Summary --
3. Adapting computer software to address cognitive disabilities -- 3.1 Working with a patient: an example -- 3.1.1 UI design sessions -- 3.1.2 Initial results: why the checks for $0 were not an error -- 3.1.3 Epilogue -- 3.2 Summary --
4. The primacy of the user interface -- 4.1 Why the typical UI is a barrier to computing use by individuals with brain injury -- 4.1.1 Interface problems of individuals with cognitive disabilities from brain injury -- 4.1.2 The performance of the UI for individuals with cognitive disabilities from brain injury -- 4.1.3 A strategy for using software as a cognitive prosthesis -- 4.2 A study in the importance of personalizing the UI for cognitive prosthetic applications -- 4.2.1 Suedell -- 4.2.2 Roy -- 4.2.3 Sarah -- 4.2.4 Six additional subjects -- 4.2.5 Summary: the importance of personalizing the UI study -- 4.3 Other examples of the importance of UI design -- 4.3.1 Jerry -- 4.3.2 Eileen -- 4.4 The contrasting case of reading disability -- 4.4.1 Zack -- 4.5 Disproportionate responses to slight changes in UIs for brain injury users -- 4.6 Summary --
5. Patient-centered design -- 5.1 The PCD model in the context of brain injury -- 5.2 Case studies -- 5.2.1 Case study 1: essence of text editor -- 5.2.2 Case study 2: patient and therapist contributions to designing an enhancement to scheduling -- 5.2.3 Epilogue -- 5.3 Patient-centered design and the design of a cognitive prosthetic software suite -- 5.4 Quality improvement studies versus medical research -- 5.5 Summary --
6. Cognitive prosthetics telerehabilitation -- 6.1 The cognitive prosthetics telerehabilitation (CPT) model of cognitive assistive technology -- 6.2 The cognitive load and overhead associated with treating a patient in the clinic -- 6.3 The advantages of CPT -- 6.3.1 The availability of specialized brain injury rehab services wherever there is broadband internet service -- 6.3.2 The advantages of treating the patient in their own setting with CPT -- 6.3.3 Therapy sessions that fit the patient's abilities at the moment: flexible length sessions -- 6.3.4 A different cost and revenue structure for CPT therapy -- 6.3.5 Continuity of therapists along the continuum of care -- 6.3.6 Mobile devices -- 6.4 Summary --
7. The active user and the engaged user -- 7.1 Patient priority activities as the focus of therapy -- 7.2 Early priority activities that are linked to upcoming events in the patient's life -- 7.3 Fast achievement of initial intervention in functional rehabilitation -- 7.4 The therapist's visit to the patient's home -- 7.5 The patient designs the user interface and sees his/her ideas in the software -- 7.6 During sessions, the patient thinks, talks, and types, and the therapist thinks and talks -- 7.7 The patient works on short-term-goal activities between therapy sessions -- 7.8 The patient generalizes the use of therapy tools -- 7.9 The patient is able to see frequent tangible progress in activities s/he can perform -- 7.10 The therapist asks for software features and applications that can advance the patient's progress -- 7.11 The importance of the active user and the engaged user in patient rehabilitation outcomes -- 7.12 Summary -
8. Patient case studies in the use of cognitive assistive technology: successes and failures -- 8.1 Case studies -- 8.2 -- Failures -- 8.3 -- Summary --
9. Conclusions, factors influencing outcomes, anomalies, and opportunities -- 9.1 Conclusions -- 9.1.1 The user interface is the most sensitive design element in applications for individuals with cognitive disabilities from brain injury -- 9.1.2 Cognitive assistive technology as a valuable therapy tool for brain injury cognitive rehabilitation -- 9.1.3 Patient-centered design as an important design methodology when clinical issues are a factor in the design of CAT -- 9.1.4 The ability of the brain injury patient to play the key role in designing his/her UI, which will be intuitive to that user -- 9.1.5 Cognitive prosthetics telerehabilitation is a CAT and a modality of cognitive rehabilitation therapy -- 9.2 Factors influencing outcomes -- 9.2.1 The therapist and technology are both essential parts of the CPT modality -- 9.2.2 "Pressing the patient's buttons" -- 9.2.3 The ability to support a broad range of patient priority activities -- 9.2.4 The active user and the engaged user -- 9.2.5 Therapist's use of patient work-product data -- 9.2.6 The ability to support the patient in the settings where they plan their activities -- 9.2.7 Likely mechanisms -- 9.3 Anomalies in patient behavior -- 9.3.1 The substantial abilities of individuals with profound and severe disabilities -- 9.3.2 The limitation of "high functioning" individuals -- 9.3.3 Island of abilities in seas of deficits (IASODs) -- 9.3.4 Islands of deficits in seas of abilities (IDSOAs) -- 9.3.5 Patient creativity in developing functionality in software -- 9.3.6 When hard is easy and easy is hard -- 9.3.7 "Out-of-sequence" rehabilitation -- 9.3.8 Other instances of anomalies in behavior -- 9.4 Opportunities -- 9.4.1 Exploring patient-centered design -- 9.4.2 Methodological issues -- 9.4.3 Measurement for CPT -- 9.4.4 Implications for robotics and the active and engaged user -- 9.4.5 Errorless learning strategies, cognitive prosthetics, and efficient delivery of cognitive support services -- 9.4.6 New opportunities for CAT presented by advances in cognitive neuroscience -- 9.4.7 Developing clinical services -- 9.5 Summary --
Bibliography -- Author biography.
- This book describes a quarter-century of computing R&D at the Institute for Cognitive Prosthetics, focusing on the needs of individuals with cognitive disabilities from brain injury. Models and methods from Human Computer Interaction (HCI) can illuminate those needs, and have expanded the role of cognitive assistive technology. User interface (UI) design has been shown to be the most important design area for individuals with cognitive disabilities. Conventional UIs typically are inappropriate for these users. Personalizing the user interface is an important strategy in achieving appropriate software for these users. Case studies are used to illustrate personalization for HCI and clinical audiences. Patient-Centered Design (PCD) is a design methodology which incorporates both clinical and technical factors. PCD also takes advantage of the patient's ability to redesign and refine the user interface, and to achieve a very good fit between user and system. PCD can increase an individual's cognitive functioning as a technology effect. Additionally, some individuals have shown an increase in underlying cognitive abilities. Some relevant concepts from cognitive neuroscience are introduced. Cognitive Prosthetics Telerehabilitation is a powerful therapy modality. Essential characteristics are delivering service to patients in their own home, having the patient's priority activities be the focus of therapy, using cognitive prosthetic software which applies Patient Centered Design, and videoconferencing with a workspace shared between therapist and patient. Cognitive Prosthetics Telerehabilitation offers a rich set of advantages for the many stakeholders involved with brain injury rehabilitation.
- 9781608456444 (electronic bk.)
- Part of: Synthesis digital library of engineering and computer science.
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- Bibliography Note:
- Includes bibliographical references (pages 129-138).
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