Creative boot camp : generate ideas in greater quantity & quality in 30 days / Stefan Mumaw
- Author
- Mumaw, Stefan
- Published
- [San Francisco, Calif.] : New Riders, [2013]
- Copyright Date
- ©2013
- Physical Description
- xi, 227 pages : illustrations (some color) ; 23 cm
- Contents
- Machine generated contents note: What Is Creative Immersion? -- What If I'm Not a Designer? -- How Difficult Will This Program Be? -- The Shopping Cart Role Model -- Solving The Problems -- Presenting The Result -- Creative Boot Camp Field Guide -- Pre-Test -- 1.Creativity Is A Habit -- Creativity, Daemons, and Magic -- Relearning Genius-Level Creativity -- Creativity Is Problem Solving -- Increasing the Quantity of Ideas -- Expectations and Education -- Increasing the Quality of Ideas -- Practicing Novelty with Relevance -- The Wrap -- 2.Purpose And Restriction = Creative Fuel -- Duncker's Candle Problem -- Purpose Sets Up the Problem -- Problem Contraction and Expansion -- Narrowing a Problem -- Broadening a Problem -- Restriction Sets Up the Solution -- Accept and Conquer -- Create Restrictions -- The Unspoken Third Condition: Action -- The Wrap -- 3.Becoming An Epic Failure -- Overcoming the Perception of Failure -- Fear of Choice -- Fear of Judgment -- Fear of Consequence -- Redefining Failure -- Identify and Employ Smart Failure -- Build Risk Tolerance -- The Wrap -- 4.Problem Solving: Baptism By Fire -- Staging the Problem -- Recognizing Flawed Problems -- Introducing the Pickle -- The Four Stages of the Pickle -- Deconstructing the Pickle -- The Pickle in Practice -- The Wrap -- 5.Solving The Pieces -- Dissecting the Problem -- Solving the Pieces with Dewey Finn -- Getting to the Core of the Problem -- Dissecting a Training Problem -- Learning Design -- Environment -- Tone -- The Results -- The Wrap -- 6.Play Is The New Work -- A Katalyst for Creativity -- Commonalities of Play and Creativity -- Why You Play Games -- Play as Brainstorming -- Creative Training and Strategic Play -- Convergent and Divergent Thinking -- Framing the Problem by Mirroring the Process -- Improvisation and Creativity -- Similarities Between Play and Improv -- Training Techniques for Improv -- Eliminating Consequences -- Courage, Confidence, Creativity -- The Wrap -- 7.Overcoming The Obstacles -- Jumping the Line -- Identifying the Stages of Change -- Pinpointing the Setbacks -- Seven Obstacles in Creative Training -- Pushed Forward vs. Pulled Back -- Input vs. Output -- Artistic vs. Creative -- Present vs. Aware -- Solution vs. Answer -- Effort vs. Value -- Inspiration vs. Motivation -- The Wrap -- 8.Measuring Creativity -- Creative Capacity and Sharing Ideas -- Examining Creativity Tests -- Using the Comparative Scaling Technique -- Online Tracking in the Creative Boot Camp Program -- Quantity -- Quality: Novelty and Relevance -- The Wrap -- 9.Training Prep -- Exercising Your Creativity -- Completing Section Progress Exercises -- Improving Your Rank -- Tracking Your Progress Online -- More Training with Officer Booster Packs -- Finding an Accountability Partner -- SECTION 1 STARTING FROM SCRATCH -- Exercise 1.1 Ultimate Desk -- Exercise 1.2 Bug's Ride -- Exercise 1.3 Big Box Home Improvement Boutique -- Exercise 1.4 Expert Professor -- Exercise 1.5 The Magical Mystery Tour Bus -- Progress Exercise 1: Crackerjackimus -- Section 1 Roundup -- SECTION 2 NUMBKILLER -- Exercise 2.1 Everyday Monster -- Exercise 2.2 High-Koo -- Exercise 2.3 Capture Captions -- Exercise 2.4 Instant Storyteller -- Exercise 2.5 Photoclature -- Progress Exercise 2: The Swiss Pirate's Army Knife -- Section 2 Roundup -- SECTION 3 FLAVORS OF RELEVANCE -- Exercise 3.1 What's Next? -- Exercise 3.2 Modern Playground -- Exercise 3.3 Say What? -- Exercise 3.4 Photo Nemesis -- Exercise 3.5 Stick! -- Progress Exercise 3: Red -- Section 3 Roundup -- SECTION 4 THE CREATIVE BARBELL -- Exercise 4.1 The Squiggle -- Exercise 4.2 Treemansion -- Exercise 4.3 The Whatever Mousetrap -- Exercise 4.4 Emotigraphs -- Exercise 4.5 Alphabet Story -- Progress Exercise 4: Aroman -- Section 4 Roundup -- SECTION 5 NOVELTY'S PENTHOUSE -- Exercise 5.1 Everyday Action Figure -- Exercise 5.2 The Middle -- Exercise 5.3 For Sale: My Cubicle -- Exercise 5.4 Object/Action/Effect -- Exercise 5.5 Dangerball -- Section 5 Roundup -- FINAL EXAM -- THE AFTERMATH -- Short-Term Maintenance -- Creative Boot Camp Booster Packs -- Books -- Routinebusters -- Get Handy -- Get Out -- Become a Gamemaker -- Midterm Maintenance -- Classes -- Passion Projects -- Travel Challenges -- Improv Training -- Attend Conferences and Talks -- Create A Posse -- Long-Term Maintenance -- Move that Body -- Unplug -- Reorganize Life Priorities -- Do Something Difficult -- Take a Creative Vacation -- Find a Mentor.
- Summary
- Creative Boot Camp is a 30-day creative training program that will increase the quantity and quality of your ideas. The book begins by exploring what creativity is and isn't, how we can train ourselves to improve our own ideation, and what steps we need to take to generate more ideas and better ideas for our creative selves, our creative projects, our creative businesses, and our creative lives. Like any muscle, creativity requires repetitive and challenging exercise to grow. The 30-day program provides an escalation of creative exercises that test our problem-solving prowess and train us to overcome the obstacles that inhibit ideation. The program tests regularly, both in idea quantity and quality, to ensure we are on track with our boot camp goals. But unlike the gym, these exercises aren't to be dreaded. They are light, fun, and take 10-15 minutes max. By the end of the 30-day boot camp, readers will see noticeable improvement in the quantity and quality of their ideas.
- Subject(s)
- Genre(s)
- ISBN
- 9780321884640
0321884647 - Note
- Includes index.
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