The aesthetics of videogames / edited by Jon Robson and Grant Tavinor
- Published:
- New York, NY : Routledge, 2018.
- Copyright Date:
- ©2018
- Physical Description:
- vi, 235 pages ; 24 cm.
- Additional Creators:
- Robson, Jon and Tavinor, Grant
- Series:
- Contents:
- Machine generated contents note: 1.Introduction / Grant Tavinor -- 2.Ontology and Transmedial Games / Christopher Bartel -- 3.Videogames as Neither Video nor Games: A Negative Ontology / Brock Rough -- 4.Videogame Ontology, Constitutive Rules, and Algorithms / Shelby Moser -- 5.Appreciating Videogames / Zach Jurgensen -- 6.The Beautiful Gamer? On the Aesthetics of Videogame Performances / Jon Robson -- 7.Videogames and Creativity / Aaron Meskin -- 8.Interactivity, Fictionality, and Incompleteness / Richard Woodward -- 9.Why Gamers Are Not Narrators / Andrew Kania -- 10.Videogames and Virtual Media / Grant Tavinor -- 11.Videogames and Gendered Invisibility / Stephanie Patridge -- 12.Games and the Moral Transformation of Violence / C. Thi Nguyen -- 13.Videogames and the "Theater of Love" / Mark Silcox -- 14.Pornographic Videogames: A Feminist Examination / Mari Mikkola.
- Subject(s):
- ISBN:
- 9781138629585 (hardcover alkaline paper)
1138629588 (hardcover alkaline paper) - Bibliography Note:
- Includes bibliographical references and index.
- Endowment Note:
- Paterno Libraries Endowment
View MARC record | catkey: 26509505