Data analytics applications in gaming and entertainment / edited by Günter Wallner
- Published:
- Boca Raton : CRC Press, [2019]
- Copyright Date:
- ©2019
- Physical Description:
- xxii, 283 pages : illustrations ; 25 cm.
- Additional Creators:
- Wallner, Günter
- Series:
- Contents:
- A brief introduction to data mining and analytics in games / Günter Wallner -- Evaluating gamer achievements to understand player behavior / Thomas Apperley, Enrico Gandolfi -- Building matchmaking systems / Alex Zook -- A data science approach to exploring hero roles in multiplayer online battle arena games / Choong-Soo Lee, Ivan Ramler -- Predicting customer lifetime value in free-to-play games / Paolo Burelli -- Advanced data science models for player behavioral prediction / África Periáñez, Anna Guitart, Pei Pei Chen, Ana Fernández del Río -- Integrating social and textual analytics into game analytics / Lareina Milambiling, Michael Katchabaw, Damir Slogar -- Social network analysis applied to game communities to identify key social players / Alessandro Canossa, Casper Harteveld -- Methodological and epistemological reflections on the use of game analytics towards understanding the social relationships of a video game community / Maude Bonenfant, Patrick Deslauriers, Issam Heddad -- An analyst's guide to communication / Natalie Selin -- A taxonomy of visualizations for gameplay data / Simone Kriglstein -- Co-design of an interactive analytics system for multiplayer online battle arena game occurrences / Quan Li, Ziming Wu, Huamin Qu, Xiaojuan Ma.
- Subject(s):
- ISBN:
- 9781138104433 (hardback : acid-free paper)
1138104434
9780429286490 (e) - Bibliography Note:
- Includes bibliographical references and index.
View MARC record | catkey: 28612101