Actions for Evolutionary games in natural, social, and virtual worlds
Evolutionary games in natural, social, and virtual worlds / Daniel Friedman and Barry Sinervo
- Author
- Friedman, Daniel, 1947-
- Published
- New York, NY : Oxford University Press, 2016.
- Physical Description
- 1 online resource : illustrations (black and white)
- Additional Creators
- Sinervo, Barry
Access Online
- Oxford scholarship online: ezaccess.libraries.psu.edu
- Contents
- Machine generated contents note: pt. ONE Basics -- 1.Population Dynamics -- 1.1.Fitness -- 1.2.Tradeoffs and fitness dependence -- 1.3.Dependence on environment, density, and frequency -- 1.4.State space geometry -- 1.5.Memes and genes -- 1.6.Finite populations and randomness -- 1.7.Replicator dynamics in discrete time -- 1.8.Replicator dynamics in continuous time -- 1.9.Steady states and stability -- 1.10.Sexual dynamics -- 1.11.Discussion -- Appendix A Derivation of the Fisher equation -- Appendix B Replicator dynamics, mean fitness, and entropy -- Exercises -- Notes -- Bibliography -- 2.Simple Frequency Dependence -- 2.1.The Hawk-Dove game -- 2.2.H-D parameters and dynamics -- 2.3.The three kinds of 2 x 2 games -- 2.4.Dilemmas played by viruses and eBay sellers -- 2.5.Nonlinear frequency dependence -- 2.6.RPS and the simplex -- 2.7.Replicator dynamics for RPS -- 2.8.Discussion -- Appendix: Payoff differences in 3 x 3 games -- Exercises -- Notes -- Bibliography -- 3.Dynamics in n-Dimensional Games -- 3.1.Sectoring the 2-d simplex -- 3.2.Estimating 3 x 3 payoff matrices -- 3.3.More strategies -- 3.4.Nonlinear frequency dependence -- 3.5.Two-population games: The square -- 3.6.Hawk-Dove with two populations -- 3.7.Own-population effects -- 3.8.Higher-dimensional games -- 3.9.Alternative dynamics -- 3.10.Discussion -- Appendix: Estimating 3 x 3 payoff matrices -- Exercises -- Notes -- Bibliography -- 4.Equilibrium -- 4.1.Equilibrium in 1 dimension -- 4.2.Nash equilibrium with n strategies -- 4.3.ESS with n strategies -- 4.4.Equilibrium in multi-population games -- 4.5.Fisherian runaway equilibrium -- 4.6.Discussion -- Appendix: Techniques to Assess Stability -- Exercises -- Notes -- Bibliography -- 5.Social Games -- 5.1.Assortative matching -- 5.2.Social twists -- 5.3.Inheritance from two parents -- 5.4.The standard Price equation -- 5.5.Group-structured Price equation and cooperation -- 5.6.Group structure and assortativity in lizards -- 5.7.Price equation in continuous time -- 5.8.Discussion -- Appendix: Equilibrium in the Kirkpatrick (1982) model -- Exercises -- Notes -- Bibliography -- 6.Cellular Automaton Games -- 6.1.Specifying a CA -- 6.2.Prisoner s dilemma -- 6.3.Snowdrift -- 6.4.Public goods games with two strategies -- 6.5.Spatial rock-paper-scissors dynamic -- 6.6.Application to bacterial strains -- 6.7.Buyer-Seller game as a two-population CA -- Exercises -- Notes -- Bibliography -- pt. TWO APPLICATIONS -- 7.Rock-Paper-Scissors Everywhere -- 7.1.Some RPS theory -- 7.2.Humans play RPS in the lab -- 7.3.RPS mating systems -- 7.4.Predators learn -- 7.5.A co-evolutionary model of predators and prey -- 7.6.Discussion -- Appendix -- Exercises -- Notes -- Bibliography -- 8.Learning in Games -- 8.1.Perspectives on learning and evolution -- 8.2.An empirical example -- 8.3.Learning rules -- 8.4.Decision rules -- 8.5.Estimating a model -- 8.6.Results -- 8.7.Learning in continuous time -- 8.8.Other models of learning -- 8.9.Open frontiers -- Appendix: Towards models of learning in continuous time -- Exercises -- Notes -- Bibliography -- 9.Contingent Life-Cycle Strategies -- 9.1.Hawks, doves, and plasticity -- 9.2.Costly plasticity -- 9.3.Classic life-cycle analysis -- 9.4.Strategic life-cycle analysis: Two periods -- 9.5.Strategic life-cycle analysis: More general cases -- 9.6.Application: Male elephant seals -- 9.7.Discussion -- Appendix: Formalizing a perfect lifetime equilibrium -- Exercises -- Notes -- Bibliography -- 10.The Blessing and the Curse of the Multiplicative Updates / Manfred K. Warmuth -- 10.1.Demonstrating the blessing and the curse -- 10.2.Dispelling the curse -- 10.3.Discussion -- Notes -- Bibliography -- 11.Traffic Games / John Musacchio -- 11.1.Simple non-atomic traffic games -- 11.2.Braess's paradox -- 11.3.The price of anarchy with nonlinear latency functions -- 11.4.Pigovian taxes -- 11.5.Selfish pricing -- 11.6.Circuit analogy -- 11.7.Discussion -- Exercises -- Notes -- Bibliography -- 12.International Trade and the Environment / Matthew McGinty -- 12.1.Economics and Evolutionary Game Theory -- 12.2.Static Cournot model -- 12.3.Green technology diffusion -- 12.4.International trade -- 12.5.International trade and pollution taxation -- 12.6.Other economic applications -- Exercises -- Notes -- Bibliography -- 13.Evolution of Cooperation -- 13.1.Coordination, cooperation, and social dilemmas -- 13.2.Solution K: Kin selection -- 13.3.Solution R: Bilateral reciprocity -- 13.4.Social preferences: A problematic solution -- 13.5.Early human niches -- 13.6.Solution M: Moral memes -- 13.7.Illustrative models -- 13.8.Prehistoric and historic moral codes -- 13.9.Discussion -- Exercises -- Notes -- Bibliography -- 14.Speciation -- 14.1.Long-run evolution -- 14.2.Adaptive dynamics -- 14.3.Morph loss in RPS -- 14.4.Emergent boundary layers in cellular automata -- 14.5.Speciation in social and virtual worlds -- 14.6.Discussion -- Exercises -- Notes -- Bibliography.
- Summary
- Authors Daniel Friedman and Barry Sinervo show how to use theoretical developments in evolutionary game theory to build useful models describing parts of the worlds we live in - the natural world of biology, the social world of politics, economics, etc., and the virtual world that is emerging from our connected electronic devices.
- Subject(s)
- ISBN
- 9780190466657 (ebook)
- Audience Notes
- Specialized.
- Note
- Previously issued in print: 2016.
- Bibliography Note
- Includes bibliographical references and index.
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