GPGPU programming for games and science / David H. Eberly
- Author
- Eberly, David H.
- Additional Titles
- General purpose graphics processing unit programming for games and science
- Published
- Boca Raton, FL : CRC Press, [2015]
- Copyright Date
- ©2015
- Physical Description
- 1 online resource (xxvii, 433 pages) : illustrations
Access Online
- Summary
- "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"--
- Subject(s)
- Genre(s)
- ISBN
- 9781466595361
1466595361
1466595353
9781466595354
1322637857
9781322637853
9780429168666 eBook
0429168667 - Bibliography Note
- Includes bibliographical references (pages 429-433).
View MARC record | catkey: 37436274