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Actions for Computer games and technical communication : critical methods & applications at the intersection
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Computer games and technical communication : critical methods & applications at the intersection / edited by Jennifer deWinter, Ryan M. Moeller
Published
London : Routledge, 2016.
Physical Description
1 online resource (xx, 314 pages) : illustrations (some color).
Additional Creators
DeWinter, Jennifer
and
Moeller, Ryan M.
Access Online
go.oreilly.com
Full Text available online
Availability
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Series
Ashgate studies in technical communication, rhetoric, and culture
Contents
pt. I. Connecting professional and technical communication and game studies -- pt. II. Industry documentation and procedural guides -- pt. III. Getting the player involved -- pt. IV. Games in the professional and technical communication classroom.
Subject(s)
Video games
—
Handbooks, manuals, etc
Technical writing
Communication of technical information
SCIENCE
—
Philosophy & Social Aspects
Genre(s)
Electronic books
Handbooks and manuals
ISBN
9781317162605 (EPUB)
1317162609 (EPUB)
9781315573243 (e-book ; PDF)
1315573245 (e-book ; PDF)
9781472426406 (hardback ; alk. paper)
Note
Originally published 2014 by Ashgate Publishing.
Bibliography Note
Includes bibliographical references and index.
View MARC record
| catkey: 37441366