Co-creating Videogames
- Author
- Banks, John (College teacher)
- Published
- London : Bloomsbury Academic, 2013.
- Physical Description
- 1 electronic resource (208 pages)
Access Online
- library.oapen.org , Open Access: OAPEN Library, download the publication
- library.oapen.org , Open Access: OAPEN Library: description of the publication
- Language Note
- English
- Restrictions on Access
- Open Access Unrestricted online access
- Summary
- This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
- Subject(s)
- Other Subject(s)
- ISBN
- 9781472544353
9781849666640
9781849666657 - Collection
- OAPEN Library.
- Terms of Use and Reproduction
- Creative Commons https://creativecommons.org/licenses/by-nc/3.0/
View MARC record | catkey: 39327440