- Playspaces, childhood, and videogames / Shanly Dixon and Sandra Weber -- "I'm the one who makes the Lego racers go" : studying virtual and actual play / Seth Giddings -- Technology in the everyday lives of "tweens" / Sandra Weber, with Julia Weber -- The girls' room : negotiating schoolyard friendships online / Kelly Boudreau -- "I think we must be normal ... there are too many of us for this to be abnormal!!!" : girls creating identity and forming community in pro-ana/mia websites / Michele Polak -- Private writing in public spaces : girls' blogs and shifting boundaries / Brandi Bell -- Consuming fashion and producing meaning through online paper dolls / Rebekah Willett -- Producing gender in digital interactions : what young people set out to achieve through computer game design / Caroline Pelletier -- Contexts, pleasures, and preferences : girls playing computer games / Diane Carr -- Adolescent girls' expression on web home pages : spirited, somber, and self-conscious sites / Susannah R. Stern -- Playing at and with popular teen culture on "girl" websites : the case of Alice / Jacqueline Reid-Walsh -- Girl culture and digital technology in the age of AIDS / Claudia Mitchell and Jacqueline Reid-Walsh -- New girl (and new boy) at the internet café : digital divides/digital futures / Claudia Mitchell and Grace Sokoya -- Contested spaces : protecting or inhibiting girls online / Leslie Regan Shade -- Reviewing young people's engagement with technology / Sandra Weber and Shanly Dixon.
- 9781403978141 and 140397814X
- Bibliography Note:
- Includes bibliographical references and index.
- Source of Acquisition:
- Abington copy: Purchased with funds from the Paterno Libraries Endowment; 20089.
View MARC record | catkey: 4099244