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Game physics / David H. Eberly
Author
Eberly, David H.
Published
Burlington, MA : Morgan Kaufmann/Elsevier, [2010]
Copyright Date
©2010
Edition
2nd ed.
Physical Description
xlii, 900 pages, 16 unnumbered pages of plates : illustrations (some color) ; 25 cm + 1 CD-ROM (4 3/4 in.)
Full Text available online
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Series
Interactive 3D technology series
Contents
Ch. 1. Introduction -- Ch. 2. Basic Concepts from Physics -- Ch. 3. Rigid Body Motion -- Ch. 4. Deformable Bodies -- Ch. 5. Fluids and Gases -- Ch. 6. Physics Engines -- Ch. 7. Linear Algebra -- Ch. 8. Affine Algebra -- Ch. 9. Calculus -- Ch. 10. Quaternions -- Ch. 11. Differential Equations -- Ch. 12. Ordinary Difference Equations -- Ch. 13. Numerical Methods -- Ch. 14. Linear Complementarity and Mathematical Programming.
Subject(s)
Video games
—
Programming
Physics
—
Computer simulation
Computer graphics
Three-dimensional display systems
ISBN
9780123749031 (hardcover : alk. paper)
0123749034 (hardcover : alk. paper)
Bibliography Note
Includes bibliographical references and index.
View MARC record
| catkey: 6269584