Interactive shape design [electronic resource] / Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill
- Synthesis lectures on computer graphics and animation, 1932-9003 ; #6
- Restrictions on Access:
- Abstract freely available; full-text restricted to subscribers or individual document purchasers.
- Introduction -- Sculpting metaphors -- Sketching systems -- Future directions -- Modeling by gesture.
- Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research.
- 9781598292114 (electronic bk.)
- Related Titles:
- Synthesis digital library of engineering and computer science
- Part of: Synthesis digital library of engineering and computer science.
Title from PDF t.p. (viewed on Nov. 8, 2008).
Series from website.
- Bibliography Note:
- Includes bibliographical references (pages 69-79).
- Other Forms:
- Also available in print.
- Technical Details:
- Mode of access: World Wide Web.
System requirements: Adobe Acrobat Reader.
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View MARC record | catkey: 7058436