Actions for Best practices are stupid : 40 ways to out-innovate the competition
Best practices are stupid : 40 ways to out-innovate the competition / Stephen M. Shapiro
- Author
- Shapiro, Stephen M., 1964-
- Published
- New York : Portfolio/Penguin, 2011.
- Physical Description
- 205 pages : illustrations ; 19 cm
- Contents
- Machine generated contents note: OVERVIEW -- Innovate the Way You Innovate -- TIP 1 Not Survival of the Fittest---Survival of the Adaptable -- TIP 2 How Can You Avoid Becoming a One-Hit Wonder? -- TIP 3 Asking for Ideas Is a Bad Idea -- TIP 4 Don't Think Outside the Box; Find a Better Box -- TIP 5 Expertise Is the Enemy of Innovation -- PROCESS -- Challenge-Driven Innovation -- TIP 6 The Difference Between a Pipeline and a Sewer Is What Flows Through It -- TIP 7 The Goldilocks Principle -- TIP 8 There Is No Such Thing as a "Know-It-All" -- TIP 9 What Did Edison Get Wrong About Innovation? -- TIP 10 What Do Cisco, LG Electronics, and GE Have in Common with American Idol? -- TIP 11 To Compete or Not to Compete: That Is the Question -- TIP 12 Crowds Are Better at Eliminating Duds Than at Picking Winners -- STRATEGY -- Innovation Strategy and Customers -- TIP 13 Lessons from Indiana Jones -- TIP 14 Your Market Research Sucks -- TIP 15 Be the Aspirin for Your Customers' Pains -- TIP 16 Innovate Where You Differentiate -- TIP 17 Ever Notice How "One Size Fits All" Never Really Fits All? -- TIP 18 Best Practices Are (Sometimes) Stupid -- TIP 19 Simplification Is the Best Innovation -- MEASURES -- Innovation Measures and Motivation -- TIP 20 Motivate Like Maslow -- TIP 21 You Get What You Measure, but Will You Get What You Want? -- TIP 22 The Performance Paradox -- TIP 23 Time Pressure Kills Creativity -- TIP 24 Failure Is Always an Option -- TIP 25 View the World Through a Different Lens -- PEOPLE -- Organization, Leadership, and Culture -- TIP 26 Hire People You Don't Like -- TIP 27 Why the Pyramids Are One of the Seven Wonders -- TIP 28 The "Top-Down" Philosophy Should Be Left to Convertibles -- TIP 29 Use the Reality TV Show Model -- TIP 30 Get Your Knowledge Workers Doing Knowledge Work -- CREATIVITY -- Techniques for Stimulating Creative Thinking -- TIP 31 Encourage Employees to Get on Their Soapbox -- TIP 32 The Shortest Distance Between Two Points Is a Straight Line -- TIP 33 Someone Else Has Already Solved Your Problem -- TIP 34 Adapt Your Product to a Different Environment -- TIP 35 Don't Put the "No" in InNOvation -- TIP 36 How Can You Make the Impossible Possible? -- TIP 37 Stand in Someone Else's Shoes -- TIP 38 Innovation Is Child's Play -- TIP 39 Sometimes It's Logical to Be Illogical -- TIP 40 Predict What the Competition Will Do Next.
- Subject(s)
- ISBN
- 9781591843856 (hardback)
1591843855 (hardback) - Bibliography Note
- Includes bibliographical references and index.
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