Virtual reality technology [electronic resource] / Grigore Burdea, Philippe Coiffet
- Author
- Burdea, Grigore
- Uniform Title
- Réalité virtuelle. English
- Published
- Hoboken, N.J. : J. Wiley-Interscience, [2003]
- Copyright Date
- ©2003
- Edition
- 2nd ed.
- Physical Description
- xvi, 444 pages : illustrations ; 26 cm + 1 CD-ROM (4 3/4 in.)
- Additional Creators
- Coiffet, Philippe
Access Online
- Restrictions on Access
- License restrictions may limit access.
- Contents
- Machine generated contents note: 1.Introduction -- 2.Input Devices: Trackers, Navigation, and Gesture Interfaces -- 3.Output Devices: Graphics, Three-Dimensional Sound, and Haptic Displays -- 4.Computing Architectures for VR -- 5.Modeling -- 6.VR Programming -- 7.Human Factors in VR -- 8.Traditional VR Applications -- 9.Emerging Applications of VR.
- Summary
- "Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients." "The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered." --Book Jacket.
- Subject(s)
- Genre(s)
- ISBN
- 0471360899 (cloth)
- Bibliography Note
- Includes bibliographical references and index.
View MARC record | catkey: 7907738